The game’s graphics are generally excellent for the portable system, with suitably grotesque and twisted enemies and locations. The number of uses can thankfully be upgraded, along with their relative strengths so you can focus on improving your favourite abilities. You do have to be aware of what offerings you’re using though, as they each have limited uses and if you’re not careful constantly spamming the same one will result in it expiring. These allow you to focus on being a close combat specialist, a ranged attacker, a healer or a combination of all three.
There are a huge array of offerings which you can choose from before each quest, with six of them making up your in-game abilities. There’s a huge amount of customisation to be found from both a combat point of view and your character set-up, though the initial lack of visual customisation options is disappointing. Cut-scenes are mostly limited to a talking book and the odd piece of moving artwork, but all in all it helps draw you into the world very well and sets it apart from its contemporaries’ limited storylines. It’s an interesting plot though, and often throws unexpected twists in your path, with both unseen hideous motives sitting alongside unforeseen kindnesses. The story is mostly delivered in Magusar’s voice and via text, which thankfully you’re able to manually advance such is the ridiculous treacle-like speed of delivery. This possessed tome allows you to relive Magusar’s life through missions called Phantom Quests, learning powers and abilities as you go with the ultimate aim being to reach a point where you can challenge him. The story has you start the game as a captive of the sorcerer Magusar, and while imprisoned you come into possession of a belligerent talking book. It’s safe to say that this approach will not be for everybody. Delta does however continue to add in further systems and options without any real explanation, leaving the player to experiment with each of them to see how it works. In addition the online servers are now global so you can play with people from all over the world and the combat has been re-worked, speeding up the whole process and allowing you to combo different abilities into one another which makes it feel a lot more fluid and less clunky than its predecessor.Īs you spend more time with it though, everything begins to click. The game was intended to fill the Monster Hunter shaped hole in the handheld’s multiplayer line up and did so with relative success.ĭelta features all of the original game’s content while enhancing it with new weapons, abilities, enemies, and locations as well as the new Grim faction. Soul Sacrifice Delta is essentially the definitive version of last year’s Vita exclusive third-person action game Soul Sacrifice, where, as suggested by the title, sacrificing the souls of your beaten opponents shapes your character’s development and stats. This is all very clever given the relationship between the original Soul Sacrifice and the new Delta so kudos to them, but of course, there is the other option that they just thought it sounded cool.
Marvelous AQL and Japan Studio have apparently opted on testing our mathematical knowledge with Delta referring to symmetrical difference, where two points share a number of identical characteristics as well as their own unique ones. In a world where ‘Ultimate’, ‘Game Of The Year’ and ‘Anniversary Edition’ regularly appear on games you bought a year ago, it’s refreshing to see a developer plump for the underutilised ‘Delta’.